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坦克世界9.14新音效炮声怎么样 新旧炮声可否切换

2016-03-22 15:03:47 | 来源:未知 | 作者:胖子

  针对目前的9.14新版本新新音效系统,官方问答做出了不少的介绍。

  the term “hand brake” caught on, despite it being a “hand track blocker”;

  虽然“手刹”实际是手动锁履带,但“手刹”的说法却很流行

  – the center of mass of a tank was lowered for it not to tip over easily;

  坦克的重心调低了,免得动不动就翻车

  – new physics partially influenced ramming, now it’s possible to tip an enemy over;

  新物理效果会影响撞击,现在可以把敌人撞翻

  – FoV has a high impact on speed perception, a high value produces a high percieved speed, but also influences FPS;

  FoV设置对“速度感知”有较大影响,高FoV值会产生高感知速度,也影响帧数

  – the concrete “teeth” on “Siegfired Line” can be jumped over on fast tanks, that’s a feature;

  齐格飞防线的混凝土反坦克“龙牙”现在可以被速度较快的坦克飞跃过去,这也是新引擎下的新效果

  – new places which are available due to new physics are few;

  新引擎下能去的地方没比之前多多少

  – regarding sound: those who have single-core CPU’s won’t notice an impact;

  有关声音:单核CPU不会注意到影响

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