针对目前的9.14新版本新新音效系统,官方问答做出了不少的介绍。
the term “hand brake” caught on, despite it being a “hand track blocker”;
虽然“手刹”实际是手动锁履带,但“手刹”的说法却很流行
– the center of mass of a tank was lowered for it not to tip over easily;
坦克的重心调低了,免得动不动就翻车
– new physics partially influenced ramming, now it’s possible to tip an enemy over;
新物理效果会影响撞击,现在可以把敌人撞翻
– FoV has a high impact on speed perception, a high value produces a high percieved speed, but also influences FPS;
FoV设置对“速度感知”有较大影响,高FoV值会产生高感知速度,也影响帧数
– the concrete “teeth” on “Siegfired Line” can be jumped over on fast tanks, that’s a feature;
齐格飞防线的混凝土反坦克“龙牙”现在可以被速度较快的坦克飞跃过去,这也是新引擎下的新效果
– new places which are available due to new physics are few;
新引擎下能去的地方没比之前多多少
– regarding sound: those who have single-core CPU’s won’t notice an impact;
有关声音:单核CPU不会注意到影响