当前位置: 坦克世界 > 问答 >

一些金币车设计存在问题? 官方首次承认理念出错

2016-03-11 10:00:44 | 来源:未知 | 作者:胖子

  大家好,开重坦的朋友们一定气坏了,漫天飞舞的火炮流星雨让我们玩个屁玩啊,对于火炮的平衡性,和一些金币车的设计失败,我们对官方进行了提问。

一些金币车设计存在问题? 官方首次承认理念出错

  Interview with Vyacheslav "Slava" Makarov, one of the people who invented World of Tanks. What he mentioned during his interview on Cyprus with some Russian streamers:

  与Vyacheslav "Slava" Makarov(WoT创始人之一)的访谈。以下是他和毛子直播者在塞浦路斯访谈时提到的内容:

  - World of Tanks really grew a lot. The ideas of how to develop WoT did not correspond to the expectations of players, and that's where the huge number of issues from the past comes from

  WoT真的成长了很多。开发WoT的想法与玩家们的期待并不吻合,这就是过去出了如此巨量问题的原因。

  - WoT currently doesn't need development, it needs fixing and in some things returning to the roots, in other things it need an overhaul (artillery, perks, sound, vehicle classes)

  WoT现在不需要开发,而需要修复,一些事情需要回到根源,另一些事情需要重制(火炮、技能特长、声音、战车类型)。

  - the problem with artillery is that it's not how it used to be, it now has variety and is fast, this broke the game somewhat. Some individual vehicles do have issues + the tier 10 artillery appearance was problematic

  火炮的问题在于现在跟之前大不相同了,现在火炮的种类又多速度又快,从某种程度上破坏了游戏体验。有些战车确实有问题,还有10级火炮的出现也是问题多多。

  - the connection of artillery and light tanks got broken - earlier, if a LT came to arty, the arty was dead, period. This is no longer true.

  火炮和轻坦的联系断裂——原先,当小轻坦摸到对面火炮阵地时,对火炮的威胁是致命的。现在呢呵呵。

  - early on, TD's were designed differently: as a mix of turret-less vehicles with unique gameplay. Early TD's played very differently, like inverted heavies with long range gun but without a chance to survive close combat. The solution would be the same as with artillery: take each class and give them unique features, because right now all the classes are mixed up. Currently there should be 10 classes in the game and that's just the vehicles that were already implemented

  一开始,TD的设计理 念也是不同的:作为无炮塔战车的集合,TD有其独特的游戏性。当初的TD很难玩,与重坦相反,远距离黑黑枪还可以,近距离作战就是自寻死路。解决方案可能 会跟火炮差不多:给每种类型的战车以特异性,因为现在各种类型的战车和各类型的特点都混在一起(什么脆皮HT什么炮塔TD)。现在游戏里的战车都可以分为 10类,对,光游戏里已经加入的战车就可以分出这么多。

  - all classes should be rebalanced

  所有类型的车都应该重平衡。

  - arty fix would be only a part of such rebalance, it should be divided into two subclasses (mobile arty and slow arty) and separate each class by the task it should be doing, but that's one hell of a job

  火炮修复只会是这个大清亡重平衡的一部分,火炮可能会分为两个子类型(机动炮和慢速炮),并按照火炮该做的事分类,但这工作也太TM的难了。

  - Slava Makarov is a huge opponent of removing artillery, because arty players would be really screwed

  Slava Makarov是坚决反对移除火炮的,怎么能让火炮职业玩家失业呢(还想不想赚钱了)

全部攻略关内容
玩家评论: