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坦克画面掉帧不是电脑差 官方解答掉帧问题

2016-03-09 09:44:52 | 来源:未知 | 作者:胖子

  大家好,今天就大家关心的是地图掉帧数问题,为大家带来问答。

  Hello,

  大家嚎~

  while the old RSR was temporarily down you may have read on the WoT portals these following changes about maps (this has to do with the map feedback gathering I posted weeks ago):

  在之前RSR短暂被崩的几天大家应该都知道下列地图的改动了:

  The Stalingrad and Kharkov maps will be reworked, but will remain in the game until they are replaced.

  斯大林格勒和哈尔科夫会重做,但在被替换之前仍会保留

  The probability of the Kharkov map appearing will be greatly decreased to match the probability of getting Stalingrad, which we reduced earlier based on your previous feedback.

  哈尔科夫的出现率将大幅降低至斯大林格勒的出现率水平,这项改动是基于玩家之前的反馈

  Map selection restrictions placed on lower-tiered tanks (Battle Tiers 4+) will also be altered to provide you with a wider range of maps on which you can use your favourite lower-tiered tanks.

  地图池改动使得4级以上坦克能进的图变多了,开你喜欢的低级车出去溜吧。

  I gathered a Q&A on maps from the SEA office for you:

  Rita为大家从海服办公室收集了一份Q&A:

  -The Mittengard in clanwars is a dev error, they will be fixing it soon / current unknown eta.

  密特朗会出现在军团战斗中是开发者的锅,很快就会修复,暂无确切时间

  -Stalingrad and Kharkov were the leading contenders for getting some work done to them on all servers , NA/EU/RU/Asia. They have some issues and low FPS’s for smaller spec computers.

  斯大林格勒和哈尔科夫这两张图在欧服毛服的改动会引领所有服务器对两张图的改动,美服。欧服、毛服和亚服(外面的世界并不认识私の服)。两张地图在特定PC上有问题,帧数很低

  -“Lets not fix Live oaks which is the most imbalanced map in the game at the moment, It would have a 60-70% winrate from south spawn”:

  Q:“你们就别特么修复里夫奥克斯这张现今最不平衡的地图!下方出生胜率能达到60%~70%”

  Live oaks.. or as called in game “44_North_America” is an averagely balanced map.

  A:里夫奥克斯是张平均来讲还算平衡的图。

  Stats are up and down , depending on server, and when the stats are pulled.

  数据忽上忽下,取决于服务器和采样时间段。

  But basically in the past month and taking ~1.75 mil battles on the map in all game modes into consideration…Team A won about 51.5% and team B won about 47.5% with a draw being the remainder…or just taking random battles, the stats are about the same.

  但在上个月的各模式共175万场战斗中。。A队赢了51.5%的战斗而B队赢了47.5%,剩下平局,或者只统计随机战,数据也是差不多的……

  -“Oh yeah. How about that Fisherman’s Bay wherein there is a technical difficulty common to all? Did WG made a move regarding this already?”

  Q:“哦耶啊。那费舍尔湾又如何呢,闪退的技术难题还真是到哪都通用呢?WG就不打算做点什么嘛?”(费舍尔湾秘制闪退)

  Tech issues with Fisherman bay is minor (considering the map play vs reports of crashing are very low in comparison).

  At the moment its looking more like players mod use, or previously installed but no longer used mods.

  A:费舍尔湾的技术性问题是少数(闪退的反馈比起游戏性上的反馈真是算不上什么)

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