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幽灵炮弹究竟怎么一回事 BUG还是正常现象

2016-03-01 09:53:13 | 来源:未知 | 作者:胖子

  坦克世界中的玩家们在战斗中有无这样的体会:用心瞄准了半天,信心满满的对准敌人按下开火,就等着听一句打的漂亮时,炮弹却不知所踪(打不准起码能看到),炮弹好像去了另一个次元,今天就这种现象,游戏公司人员做出解释:

  Hello warriors,

  大家嚎~

  some leakers suggest that Wargaming is planning to overhaul the tier 9 German tank destroyers and introduce the Jagdpanzer E50. The thing is, Jagdpanzer E50 is a fake, just like this piece of "news", not much to worry about.

  一些情报源暗示WG在重做德国9级TD,加入E50突。然而E50突肯定也是假的,就跟你们总想搞的“大新闻”一样,不必乱担心啦

  - Storm confirms: ghost shells are not a bug, but one of the engine features, caused by inaccurate transfer of coordinates at different distances.

  Storm确认:幽灵弹不是bug,是游戏引擎特征之一,形成原因是在不同距离下的坐标传输不准确

  - there are no cred/XP income problems with the Domination mode. The developers led an extensive investigation but found out there is practically no difference between it and random battles

  攻坚战的经/银收益没问题。开发者们做了一次广泛的调查,发现其收益跟随机战没什么差别

  - the sharp light and white "powder" on tanks in the holiday hangar is a feature, not a bug

  节日车库的强光和白色“粉末”也都是“特征”,不是bug

  - new sounds and motion physics ETA? "Sorry, I cannot answer"

  新声音系统和动作物理系统的时间?“真抱歉我不能讲”

  - 9.13 contains a bug where the explosions and smoke sometimes look like squares, the reason for this is unknown for now

  9.13版本有个bug,爆炸和烟雾有时候会呈现为方形,原因暂时未知

  - it's possible that the bug (widely reported) of Czech tanks having texture problems with roofs on Winter Himmelsdorf maps is tied to the Protanki mod

  有个反馈众多的bug——捷克坦克在冬季锡城上车顶纹理会出问题——可能是由Protanki插件导致的

  - KV-3 model incorrect and to be investigated? "No promises"

  KV-3模型不正确,需要调查?“不作保证”

  - developers will investigate the situation where the Domination mode sometimes charges players for repairs that should be free

  开发者们会调查攻坚战中本应免费的修理会扣钱的情况

  - T95E2 penetration will be reviewed once more for possible buff

  T95E2的穿深会为了可能到来的buff再考查一下

  - the Super Pershing small hatch (on the right side of the "pipes") was not a part of the old collision model, therefore it wasn't added to the HD one

  超潘头顶的包(正对看是两个管子右侧的那个)在旧的碰撞模型中就没有,所以也没加入高清模型(这就是你们做高清模型的方法?)

  - 9.13 FPS losses depend heavily on PC configuration

  9.13版本的帧数下降很大程度上取决于PC配置

  - summer camo bug is known and will be fixed

  夏季涂装bug我们已经知道啦,会修复的

  - currently, the developers are working on global changes such as the transfer to the new engine and multicore mechanism. In the last few patches (excluding 9.13), these tasks were gradually performed on both client and server side

  现在,开发者们在搞些宏观改动,如转移到新游戏引擎和多核机制什么的。在9.13之前几个版本中,这些改动都陆续加入了客户端和服务器端

  - the developers agree that good historical and "in development" content could reduce the toxicity in the game, because the players could understand the developers better and vice versa

  开发者们认为好的历史性内容和“在开发中”的内容能减少游戏撕逼,因为这样玩家和开发者们可以更好地相互理解

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