Reduced the aerial damage of HE shells from the edge to center. Now the damage is distributed more evenly. This change is made in order to increase the probability of hitting the target with splash damage.
Changed the formula according to which the penetration of SPG HE shells is calculated. Penetration of SPG HE shells has increased two- to threefold compared to the previous iteration.
As in the first iteration, stun now affects vehicle reload time. Now, stun affects reload time even more.
Changed the duration of stun. On average, it has increased by 10%. This change was introduced in order to fix the issue where stun was always applied to vehicles that were standing at the edge of the area of stun’s effect and that did not receive any damage.
Adjusted the protective properties of Consumables and Equipment against stun:
Fixed the issue where Chocolate decreased the duration of stun by 30%.
Large First Aid Kit now decreases the duration of stun by 5% instead of 10%.
Superheavy Spall Liner now decreases the duration of stun by 15% instead 20%. General properties of the Equipment piece are retained. This piece of Equipment works well against the effect of stun.